"Logic"

Logic 1
[Higher the achievement, higher the scoring till a limit]
TargetAchievementScore
100100100
1009090
100110110
 
Logic 2
[Higher the achievement, max scored is 100]
TargetAchievementScore
100100100
1009090
100110100
 
Logic 2A
[Higher the achievement, higher the scoring till 110 as upper limit]
TargetAchievementScore
100>110110
100110110
100100100
1009090
 
 
Logic 3
[Either 100 or Zero]
TargetAchievementScore
100100100
100900
1001100
 
Logic 4
[Lower the actual, zero]
TargetAchievementScore
100100100
100900
100110100
 
Logic 5
[Higher the achievement, Max is 100, Below 70% achievement, Zero]
TargetAchievementScore
100100100
100< 700
1008080
100110100
 
Logic 6 (For Sales)
[Need to be 150% weightage, and lower zero if>25% return in FC]
TargetSales ReturnScore
100Return <= 10%150
100Return between 10% to 15%125
100Return between 15% to 20%100
100Return between 20% to 25%75
100Return more then 25%0
 
Logic 7 (For Sales)
[Need to be 150% weightage, and lower zero if>10% return in VEG]
TargetSales ReturnScore
100Return 0%150
100Return between 0% to 2%100
100Return between 2% to 5%90
100Return between 5% to 10%75
100Return more then 10%0
 
Logic 8 (For Production)
[Higher Achievment on higher Grades, higher the multiple factor]
Sub LogicTargetAchievmentAchivement Multiple Factor
Logic 8a100=, < 100115
Logic 8b100=, < 100100
Logic 8c100=, < 10090
Logic 8d100=, < 10065
Logic 8e100=, < 100-100
 
Logic 9 (For Production)
[Higher Achievment, higher the score till 90%,above 90% - 100%]
TargetAchievementScore
100100100
100110100
10090100
100<90<90
 
Logic 10 (For Production)
[More than 10% deviation, Score=Zero]
TargetAchievement (Deviation%)Score (Mutliple Factor)
100 <90% 0
10090%100
10091-93%105
10094-97%110
10098-100%120
 
Logic 11 (Reverse Calculation)
[Higher the Achievment, lower the score]
TargetAchievementScore
100100100
10090111
10011091
 
Logic 12
[Higher the achievement, Max is 110, Below 90% achievement, Zero]
TargetAchievementScore
100100100
100<900
1009090
100110110
 
(For External Vegetable Seed Production)
 
Logic 13A (Quantity: All Crops [Own Production])
[Score Decreases with achievement deviation on both sides of target]
TargetAchievementScore
100 >,=130-121 70
100120-11180
100110-91100
10090-8190
100<,=8080
 
Logic 13B (Quantity: All Crops [Seed to Seed])
[Score Decreases upto 70% with achievement deviation on both sides of target]
TargetAchievementScore
100140-13170
100130-12180
100120-81100
10080-7190
100<,=7070
 
Logic 14A (Germination: All OP Var, Hy Bhindi, Snake Gourd)
[Score decreases to Zero with <,= 75% achievement]
TargetAchievementScore
100 >,=91 110
10090-86100
10085-8190
10080-7680
100<,=750
 
Logic 14B (Germination: Remaining Crops & products)
[Score decreases to Zero with = 80 % achievement]
TargetAchievementScore
100>,=96110
10095-91100
10090-8690
10085-8160
100<,=800
 
Logic 15A (Genetic Purity: All OP)
[Score decreases to Zero below 95 % achievement]
TargetAchievementScore
100 >,=99 110
100<99-9890
100<98-9760
100<97-9650
100<96-950
 
Logic 15B (Genetic Purity: All Hy (except Hy Bhindi))
[Score decreases to Zero below 97 % achievement]
TargetAchievementScore
100>,=99.5(100)110
10099.5-99100
10099-9890
10098-9770
100<970
 
Logic 15C (Genetic Purity: Hy Bhindi)
[Score decreases to Zero if < 96 % achievement]
TargetAchievementScore
100 >,=99 110
100<99-98100
100<98-9780
100<97-9660
100<960
   
 
Logic 16 (Seed Cost: All Crops)
[Higher the achievement lower the score]
TargetAchievementScore
100111-11590
100106-11095
100100-105100
10099-95105
10094-90110
 
Logic 17 (Seed Delivery: All Crops)
[Higher the achievement numbers (DOD-HD), lower the score]
TargetAchievementScore
100<15100
10016-2290
10023-2980
10030-3675
10037-4250
100>420