"Logic"

Logic 1
[Higher the achievement, higher the scoring till a limit]
TargetAchievementScore
100100100
1009090
100110110
 
Logic 2
[Higher the achievement, max scored is 100]
TargetAchievementScore
100100100
1009090
100110100
 
Logic 3
[Either 100 or Zero]
TargetAchievementScore
100100100
100900
1001100
 
Logic 4
[Lower the actual, zero]
TargetAchievementScore
100100100
100900
100110100
 
Logic 5
[Higher the achievement, Max is 100, Below 70% achievement, Zero]
TargetAchievementScore
100100100
100< 700
1008080
100110100
 
Logic 6 (For Sales)
[Need to be 150% weightage, and lower zero if>25% return in FC]
TargetSales ReturnScore
100Return <= 10%150
100Return between 10% to 15%125
100Return between 15% to 20%100
100Return between 20% to 25%75
100Return more then 25%0
 
Logic 7 (For Sales)
[Need to be 150% weightage, and lower zero if>10% return in VEG]
TargetSales ReturnScore
100Return 0%150
100Return between 0% to 2%100
100Return between 2% to 5%90
100Return between 5% to 10%75
100Return more then 10%0
 
Logic 8 (For Production)
[Higher Achievment on higher Grades, higher the multiple factor]
Sub LogicTargetAchievmentAchivement Multiple Factor
Logic 8a100=, < 100115
Logic 8b100=, < 100100
Logic 8c100=, < 10090
Logic 8d100=, < 10065
Logic 8e100=, < 100-100
 
Logic 9 (For Production)
[Higher Achievment, higher the score till 90%,above 90% - 100%]
TargetAchievementScore
100100100
100110100
10090100
100<90<90
 
Logic 10 (For Production)
[More than 10% deviation, Score=Zero]
TargetAchievement (Deviation%)Score (Mutliple Factor)
100 <90% 0
10090%100
10091-93%105
10094-97%110
10098-100%120
 
Logic 11 (Reverse Calculation)
[Higher the Achievment, lower the score]
TargetAchievementScore
100100100
10090111
10011091